Spring 2006 |
Date | Time | Room | Speaker(s) | Title |
Jan 26 | 11-12 | CS 101 | Voicu Popescu | GEM: Geometry + Environment Mapping for Fast and Realistic Reflections Powerpoint PDF |
Feb 9 | 1:30-3 | CS 101 | Gleb Bahmutov | Large Scale Automated Modeling Abstract Powerpoint PDF |
Feb 23 | 1:30-3 | CS 101 | Yi Xu | Lag Camera: Identifying Foreground and Background Motion Abstract PDF |
March 9 | 1:30-3 | CS 101 | Chunhui Mei | Hybrid Forward-Backward Reflection Rendering Abstract PDF |
March 9 | 1:30-3 | CS 101 | Bedrich Benes | Computer Graphics Technology @ Purdue Abstract PDF |
March 23 | 1:30-3 | CS 101 | Jeffrey Zhang | Stable and Scalable 3D Reconstruction Abstract PDF |
April 6 | 1:30-3 | CS 101 | Chun Jia | Effective Distance learning Through Sustained Interactivity and Visual Realism Abstract PDF |
April 13 | 1:30-3 | CS 101 | Mihai Mudure | Freehand Acquisition of Unstructured Scenes Abstract PDF |
April 20 | 1:30-3 | CS 101 | Daniel G. Aliaga | AMUSE: Acquiring and Modeling Urban Simulation Environments Abstract PDF |
April 27 | 1:30-3 | CS 101 | Radu Dondera | Face Tracking Abstract PDF |
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