Computer Graphics and Visualization Lab
Department of Computer Science at Purdue University

Computer Graphics and Visualization Courses

A summary of courses related to our laboratory, and taught by our faculty, is given below. For the current course schedule, please see the Computer Science course webpage at http://www.cs.purdue.edu/academic_programs/courses/

CS 334 Fundamentals of Computer Graphics

The syllabus has three parts. Linear algebra, computational geometry, and image processing fundamentals are covered in the first part. The basic interactive 3-D computer graphics pipeline is covered in the second part, including rasterization, rasterization parameter interpolation, lighting, shading, texture mapping, projective texture mapping, shadow mapping, and environment mapping. Advanced topics such as advanced rendering effects, character animation, ray tracing, higher-order surfaces, image-based rendering, automated 3-D modeling, GPU programming, and computational photography are covered in the third part.
CS 434 Advanced Computer Graphicscourse web

The course covers advanced topics in computer graphics, such as advanced rendering effects (e.g. fog, fire, smoke, fractures, cloth, clouds, area light sources and soft shadows), global illumination (BRDFs, diffuse, glossy, and specular reflections, refractions, lighting in participating media), scene complexity management, image-based rendering, automated 3-D modeling (e.g. stereo, structured light), advanced geometric modeling (e.g. subdivision surfaces, NURBS), character animation, augmented reality, computational photography, advanced GPU programming.
CS 490G/590M Game Technology using XNA

In this projects course the class formed teams and each team implemented a game that would teach a topic of CS. A faculty jury judged the projects of each team at the end of the semester and the winning team won an Xbox 360 (for each participant). The implementation platform was Microsoft XNA.
CS 530 Introduction of Scientific Visualization


The course provides an introduction to the principles and techniques of Scientific Visualization. It covers visualization methods for the most common data types, namely scalar, vector, and tensor fields. It combines a description of visualization algorithms with a presentation of their practical applications. Simple but instructive programming assignments offer a hands-on exposure to the most widely used visualization techniques.
CS 531 Computational Geometry

This course covers several topics in Computational Geometry including: coordinates and simple Calculations, convex hull, segment Intersection and planar subdivisions, Voronoi Diagrams and cyclographic maps, point queries and range search, Delaunay triangulations, implicit algebraic modeling, interpolation basics, B├ęzier curves, and constraint solving (e.g., triangle solvers, root selection, and variable-radius circle methods).
CS 535 Interactive 3D Computer Graphics

Interested in computer graphics? Does geometric modeling interest you? Do you like rendering photorealistic imagery? Do you like rendering artistic imagery? Have you ever thought of how to render a communication network? What does it mean to display internet traffic? Is doing animations fun to you? All this is part of computer graphics. This course teaches the fundamentals, at a graduate school level, for rendering artistic imagery, abstract concepts, animations, and complex 3D models. Major applications of course material include virtual reality, 3D scanning, video games, film special effects, CAD/CAM, simulation medical imaging, image processing, scientific visualization, information visualization, and large-scale rendering (e.g., of entire cities).
CS690T Advanced Visual Data Analysis

The course exposes students to the main ideas and advanced techniques developed in scientific visualization to address the challenges posed by the visual analysis of massive datasets produced by numerical simulations and measuring devices. In particular, the discussion emphasizes the general strategy consisting in discovering and conveying the underlying structures present in the data to create high-level and interactive depictions. The course also invites students to make contributions to an open research problem and create publishable results in the course of a project.
CS 635 Capturing, Modeling, and Rendering 3D Scenes

This course teaches advanced topics in computer graphics and computer vision. It includes creating models of 3D objects (e.g., entire objects, rooms, floors, or buildings). The course material helps to understand the fundamental problems and challenges encountered when capturing, modeling, and rendering 3D structures and objects, as well as state of the art solutions. The course covers several subjects within computer graphics, computer vision, and computer science so as to provide to the student a full understanding of the capture/model/render pipeline. From this understanding and cross-fertilization of ideas, it is expected that students will in the future be able to develop new and improved approaches.
 

courses.txt · Last modified: 2015/01/07 12:28 by xmt
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