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        <description>Spring 2009    Date   Time    Room     Speaker(s)                        Title   Sep 14     1:00-2:00   LWSN 3151A      Introductions and Siggraph Review  Sep 21     1:00-2:00   LWSN 3151A    Yi Xu      Invertible Motion Blur in Video   Paper Project Webpage   Sep 28     1:00-2:00   LWSN 3151A    Chris Hoffmann    Geometric Constraints and the GPU   Oct 5      1:00-2:00   LWSN 3151A    Samer Samir Barakat    Interactive Computation and Rendering of Lagrangian Coherent Structures   Oct 12     1:0…</description>
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        <description>Summary    This project is concerned with developing techniques which producing high-quality rendering effects such as reflections, refractions, ambient occlusion, and relief texture mapping at interactive rates. This is done one of two ways. The first, develop cameras based upon a object in the scene and render the scene using those cameras. Alternatively, we replace geometry with images generated by non-pinhole cameras. Rays can then be intersected with the image-based approximations of the ge…</description>
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        <description>Summary    Images are used in computer graphics and visualization to convey information. Images are computed by sampling data with rays defined by a camera model. Most images used in computer graphics and visualization are computed using the planar pinhole camera model, which suffers from important limitations such as uniform sampling rate, and single viewpoint. We propose to overcome these limitations through camera model design. The camera model design paradigm advocates designing the set of r…</description>
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        <description>Acquisition and Modeling     Restoring the Past: Virtual Restoration of Real-World Objects 
 
 We present a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. This work addresses both creating a restored synthetic version of the image as viewed from a camera and projecting the appropriate light patterns using digital projectors to give the illusion of the physical object being restored. In collaboration with museums…</description>
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        <description>Feed-forward reflection rendering    The sample-based camera (SBC) is a general camera constructed from a given set of rays. The first application of SBCs that we have explored is rendering accurate reflections on curved reflectors at interactive rates. In order to render reflections with the feed forward graphics pipeline, one has to compute the image points where a reflected scene point projects. For general reflectors, the problem of projecting reflected vertices does not have a closed form s…</description>
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