Computer Graphics and Visualization Lab
Department of Computer Science at Purdue University

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projects:appearance_editing 2010/07/25 13:56 projects:appearance_editing 2010/08/05 12:10 current
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^ {{:wiki:projects:appearance_editing:ae-pedestal-compliancy.png?160|}} ^ **[[projects:ae_compliancy ^ {{:wiki:projects:appearance_editing:ae-pedestal-compliancy.png?160|}} ^ **[[projects:ae_compliancy
|Appearance and Compensation Compliancy]]** \\ \\ A desired target appearance may not always be possible given an appearance editing setup. This leads to errors in the resulting appearance (e.g., color shifting) which can lead to potentially misleading visualizations. In this work, we explore ways to increase the compensation compliancy, including discovering an optimal placement for the projector(s) and perceptually modifying the target appearance.  | |Appearance and Compensation Compliancy]]** \\ \\ A desired target appearance may not always be possible given an appearance editing setup. This leads to errors in the resulting appearance (e.g., color shifting) which can lead to potentially misleading visualizations. In this work, we explore ways to increase the compensation compliancy, including discovering an optimal placement for the projector(s) and perceptually modifying the target appearance.  |
-^ {{:wiki:projects:appearance_editing:ae-pedestals.png?160|}} ^ **[[projects:ae_resolution_enhancement |Resolution Enhancement]]** \\ \\ The quality of an appearance edit is directly related to the resolution achievable by the projectors available. Various things affect a projector's resolution and radiant power, including the projector's distance to the object and the orientation of the projector to the object. In this work, we analyze the appearance editing setup and projector pixel interaction to improve the quality of our appearance edits. We also introduce a technique to swap quickly between different appearances without having to recalculate full compensation images.  |+^ {{:wiki:projects:appearance_editing:ae-pedestals.png?160|}} ^ **[[projects:ae_resolution_enhancement |Resolution Enhancement]]** \\ \\ The quality of an appearance edit is directly related to the resolution achievable by the projectors available. Various factors affect a projector's resolution and radiant power, including the projector's distance to the object and the orientation of the projector to the object. In this work, we analyze the appearance editing setup and projector pixel interaction to improve the quality of our appearance edits. We also introduce a technique to swap quickly between different appearances without having to recalculate full compensation images.  |
^ {{:wiki:projects:virtual_restoration:restore.jpg?160|}} ^ **[[projects:virtual_restoration |Restoring the Past: Virtual Restoration of Real-World Objects]]** \\ \\ We present a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. This work addresses both creating a restored synthetic version of the image as viewed from a camera and projecting the appropriate light patterns using digital projectors to give the illusion of the physical object being restored. In collaboration with museums, the system has been used to restore several priceless artifacts ranging up to about 1000 years old.  | ^ {{:wiki:projects:virtual_restoration:restore.jpg?160|}} ^ **[[projects:virtual_restoration |Restoring the Past: Virtual Restoration of Real-World Objects]]** \\ \\ We present a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. This work addresses both creating a restored synthetic version of the image as viewed from a camera and projecting the appropriate light patterns using digital projectors to give the illusion of the physical object being restored. In collaboration with museums, the system has been used to restore several priceless artifacts ranging up to about 1000 years old.  |
 

projects/appearance_editing.txt · Last modified: 2010/08/05 12:10 by ajlaw
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