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This project is concerned with developing techniques which producing high-quality rendering effects such as reflections, refractions, ambient occlusion, and relief texture mapping at interactive rates. This is done one of two ways. The first, develop cameras based upon a object in the scene and render the scene using those cameras. Alternatively, we replace geometry with images generated by non-pinhole cameras. Rays can then be intersected with the image-based approximations of the geometry for fast-accurate rendering effect calculations. |
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates | |
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We have developed a technique for rendering reflections based on approximating the reflected scene with billboard and depth map impostors. Compared to sample-based cameras, the technique trades the advantage of small, user-controllable error with the advantage of independence from reflector complexity. Reflected-scene impostors support motion parallax, reflected objects close or even intersecting the reflector, second order reflections, dynamic scenes, and complex reflective materials. | |
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Sample-Based Camera: Camera Model Design for Fast and Accurate Reflections | |
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The sample-based camera (SBC) is a general camera constructed from a set of rays. We use SBCs for rendering accurate reflections, refractions, and other view-dependent effects on curved reflectors at interactive rates. | |
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