====== Non-pinhole Approximations for Interactive Rendering ====== ^ **Summary** ^^^ | It is a common approach to replace scene geometry with image based approximations for fast rendering effects. These approximations are usually generated using orthographic or perspective projections. We replace these traditional approximations with non-pinhole approximations in order to improve rendering quailty. By providing fast ray impostor intersection, we produce higher-quality results with similar performance to the traditional approach. ||| | {{:wiki:projects:npi:npi-dragon.jpg?350|}} | {{:wiki:projects:npi:npi-dragon-gc.jpg?150|}} \\ {{:wiki:projects:npi:npi-rtm_spoc.jpg?150|}} | {{:wiki:projects:npi:npi-rtm.jpg?350|}} | ^ **Publications** ^ | | ^ **People** ^ | |